Portal:Mathematics

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Mathematics is the study of representing and reasoning about abstract objects (such as numbers, points, spaces, sets, structures, and games). Mathematics is used throughout the world as an essential tool in many fields, including natural science, engineering, medicine, and the social sciences. Applied mathematics, the branch of mathematics concerned with application of mathematical knowledge to other fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new mathematical disciplines, such as statistics and game theory. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind. There is no clear line separating pure and applied mathematics, and practical applications for what began as pure mathematics are often discovered. (Full article...)

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three hand-drawn diagrams of boxes containing grids of pins that a small ball may fall through, ending up in one of several bins at the bottom
three hand-drawn diagrams of boxes containing grids of pins that a small ball may fall through, ending up in one of several bins at the bottom
Credit: Fangz (original uploader)
This is Francis Galton's original 1889 drawing of three versions of a "bean machine", now commonly called a "Galton box" (another name is a quincunx), a real-world device that can be used to illustrate the de Moivre–Laplace theorem of probability theory, which states that the normal distribution is a good approximation to the binomial distribution provided that the number of repeated "trials" associated with the latter distribution is sufficiently large. As the "bean" (i.e., a small ball) falls through the box (the design of which is quite similar to the popular Japanese game Pachinko), it can fall to the left or right of each pin it approaches. Since each lower pin is centered horizontally beneath a pair of higher pins (or a higher pin and the side of the box), the bean has the same probability of falling either way, and each such outcome is approximately independent of the others. Each row of pins thus corresponds to a Bernoulli trial with "success" probablility 0.5 ("success" is defined as falling a particular direction—say, to the right—each time). This makes the final position of the bean at the bottom of the box the sum of several approximately-independent Bernoulli random variables, and therefore approximately a random observation from a binomial distribution. (Note that because the bean may reach the side of the box and at that point only be able to fall in one direction, this sequence of Bernoulli random variables might be interrupted by a non-random movement back towards the center; this would not be a problem if the box were wide enough to prevent the bean from reaching the side of the box, as in the top half of Fig. 8—see also this photograph.) The box on the left, in Fig. 7, has 23 rows of pins (not counting the first row which is positioned in such a way that the bean always passes between two particular pins) and a final row of slots, so the number of trials in that case is 24. This is large enough that the resulting columns of beans collected at the bottom of the box show the classic "bell curve" shape of the normal distribution. While a level box gives a probability of 0.5 to fall either way at each pin, a tilted box results in asymmetric probabilities, and thus a skewed distribution (see this other photograph). Published in 1738 by Abraham de Moivre in the second edition of his textbook The Doctrine of Chances, the de Moivre–Laplace theorem is today recognized as a special case of the more familiar central limit theorem. Together these results underlie a great many statistical procedures widely used today in science, technology, business, and government to analyze data and make decisions.

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In search of a new car, the player picks door 1. The game host then opens door 3 to reveal a goat and offers to let the player pick door 2 instead of door 1.
Image credit: Cepheus

The Monty Hall problem is a puzzle involving probability similar to the American game show Let's Make a Deal. The name comes from the show's host, Monty Hall. A widely known, but problematic (see below) statement of the problem is from Craig F. Whitaker of Columbia, Maryland in a letter to Marilyn vos Savant's September 9, 1990, column in Parade Magazine (as quoted by Bohl, Liberatore, and Nydick).

Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?

The problem is also called the Monty Hall paradox; it is a veridical paradox in the sense that the solution is counterintuitive, although the problem does not yield a logical contradiction. (Full article...)

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General Foundations Number theory Discrete mathematics


Algebra Analysis Geometry and topology Applied mathematics
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